As part of the product team that included a product manager, several backend, iOS and Android developers and testers, my responsibility was to create the user interface based on HQ Trivia’s user experience.
Since HQ Trivia was already a success at that time there was no need to reinvent the wheel as UX, just to design a different “personality” for the product.
In the first phase we took part in some discovery workshops with the client, where we tried to better understand the product goal and the go to market strategy.
After a couple of iterations, and in collaboration with the internal team, we came up with the current concept, which was more in line with the purpose and target audience by it’s gamified look and feel.