arodiono got their new app design by running a design contest:
Create a fun graphic universe for 2D mobile game design
Check out arodiono's App design contest…
Medical & Pharmaceutical
Who we are? We are two entrepreneurs with one idea in mind: help early mothers to prevent them from not taking care of their pelvic floor. The product: PERIFIT PERIFIT is an innovative product designed to help woman to strengthen their pelvic floor at home, in combination with physiotherapist sessions or without it. PERIFIT is made of a probe to track pelvic muscle contractions (biofeedback system) and a phone game that help the user to train in an interesting and playful manner. Target users Fresh mothers 30yr – 40yr (main target users) or older woman who haven’t trained their pelvic floor and now have urine leakage.
The design must be: *Not girly, not too pink * Beautiful * Uncluttered * Modern *Fun * Animations: The user controls the mouth (open or close) to let the food pass and to prevent the “things not to eat” from passing. User aim is to gather a maximum of foods during the exercise. The mouth is at the bottom of the screen. The position of the mouth is fixed. We would like a mouth (without body) in profile and not face. The mouth should be neutral and not too sexy or feminine. The food and the “things not to eat” move from the top to the bottom. To make the game less boring, there are 4 different backgrounds. Each background should reflect a different atmosphere. The idea is to create 4 different scenarios and typical foods from each background. The user can control the closing/opening of the mouth by contracting or releasing the pelvic floor: when she contacts, the mouth closes, and when she releases, the mouth opens. To encourage the user to respect a therapeutic aim, the foods and the “things not to eat” have particular position (right, left or center) to incite her to contract/release.
FINAL DELIVERABLES We want to create a game design with: • 4 screens: o For each screen - 1 Background - 1 Mouth in profile - 5 kinds of Foods typical of the background - 5 kinds of “Things not to eat” Comments: There are 4 backgrounds. Each background is different. The foods are typical for the each background, so should be different for each screen. The mouth is the same for all backgrounds. • Animations o 2 Success animations: - when the food passes successfully inside the mouth - when the “Things not to eat” don’t pass inside the mouth o 2 Failure animations: - when the food doesn’t pass inside the mouth - when the “Things not to eat” passes inside the mouth o 4 Background animations: - animation of the landscape in the background for each screen to make the game more attractive. There is a different animation per background, so 4 animations for 4 backgrounds. Intervention conditions WHO WE NEED We need a talented designer to design the game design :). If you can understand young mother’s state of mind you may be the one! Each designer will explicitly indicate the content of his/her deliverables to be considered for final round (this specifically concerns the number and type of animations).
Every design category has flexible pricing for all budgets. App design starts at $599.
Full copyright with production-ready files for digital and/or print.
It all began with a design brief.
A quick, interactive guide helped them understand their design style and captured exactly what they needed in their app design.
Designers across the globe delivered design magic.
arodiono collaborated with designers to refine their ideas
When design entries come in, you can rate them so designers know what you’re looking for in your logo design.
99designs has great collaboration tools so you can pinpoint and capture your ideas
And then… they selected a winner!
Along the way, they met lots of talented designers…
We think contests are a super fun way to get design.
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