Dragonwatt Games got their new illustration or graphics by running a design contest:
Vibrant play mat art for a fantasy card game
Check out Dragonwatt Games's Illustration or graphics contest…
Games & Recreational
We're a tabletop game publisher that's making a fantasy card game for young teens and adults.
What's your vision?
##Project outline: Dragonwatt Games is seeking to hire an illustrator to design the play mat for an unreleased title coming soon to Kickstarter. The game has a strong fantasy theme centered on a unique pantheon of gods, but the play mat itself features solely environmental art reflective of the world where the game is based. Due to the game's mechanics and playability with cards, this project's main objective is to create a play mat with 3 distinct, legible territories which establish player ownership. (See reference file called "Mock Layout.") Other smaller elements will be incorporated into the design as separate layers to be repositioned later during the prototyping process. The overall look and feel of the play mat should be similar to a tabletop game map. The art style is colorful, but don't make it cartoonish or too realistic. (Please check the reference files called "General Style" for clarification. Do not draw grid lines.) ##Project specifics: DELIVERABLE: Origin file with all layers preserved. The final image should be at least 8000 x 8000 px, at 300 dpi. Please design in the CMYK color space (the file must be print-ready). POV/SCALE: Top-down, as if looking toward the ground from above at a height of roughly 100 feet. There is a slight angle to the POV, but it's not fully isometric. CONTENT: As noted in the outline, the play mat is divided into three territories, divided into rows. Each one takes up roughly one-third of the play area, with the middle territory being just slightly larger than the other two. It should be obvious to the players that each territory is a separate zone on the mat, so there should be distinct borders between them. However, a straight line will not do. Think of ways to integrate the borders into the design to create a more organic look. *Territory #1 - Land of the dead. This territory is relatively dark compared to the other two. It should have traditional "spooky" themes: dark twisted trees, fog, and tombstones. The border between this territory and #2 should be a wrought-iron fence, like one you'd see surrounding a graveyard. *Territory #2 - Grassy hills. This territory is rather simple. It features a few softly rolling hills covered in grass. There can be a few trees here and there, but don't draw too many. This is also the brightest of the three territories because it gets the most sunlight. It's nestled between territories #1 and #3 in the middle of the board. *Territory #3 - Enchanted forest. This territory is composed of a lush, green forest. Some may even call it magical. There are large mushrooms sprouting between the trees. Sprinkle in a few soft, glowing lights, too. The border between this territory and #2 is a sparkling stream. *Shrines - Besides the territories, there will be 8 different shrine variations. Save these in separate layers (8 layers total). 4 of the shrines need to match the theme of territory #1 (land of the dead) and 4 need to match the theme of territory #3 (enchanted forest). Minimum size is 500 x 500 px each. The shrines need to be fully isometric, so they stand out from the rest of the play mat. Check the references files for ideas (called "Ancient Shrine Sample").
Have some fun with the design. Imagine this play mat as the player's view into the game's world.
Every design category has flexible pricing for all budgets. Illustration or graphics starts at $349.
Full copyright with production-ready files for digital and/or print.
It all began with a design brief.
A quick, interactive guide helped them understand their design style and captured exactly what they needed in their illustration or graphics.
Designers across the globe delivered design magic.
Dragonwatt Games collaborated with designers to refine their ideas
When design entries come in, you can rate them so designers know what you’re looking for in your logo design.
99designs has great collaboration tools so you can pinpoint and capture your ideas
And then… they selected a winner!
I couldn't be happier with my cover and the whole experience with Sandro!
The cover looks so high-quality and professional - the facial expressions so perfectly convey the characters, and he beautifully captured the underwater, spooky, magical atmosphere I dreamed of! He's also clearly an expert on how to construct a design (e.g. the right positioning of elements to draw the viewer's eye to the right place).
Sandro is also wonderful to work with, super responsive, and fast - and when I came to him with challenges I couldn't imagine how to workaround, he amazed me time and time again with the solutions he found! (For example, when I said: "Without showing X in this scene -- where it doesn't belong -- I want to give the impression that there will be X in other scenes in the book...")
He's brilliant and I feel so lucky I found him!
Along the way, they met lots of talented designers…
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