The graphics are for a board game targeted to mobile phones.
What I need is a series of dice faces and pip designs that can be overlaid on top of the face to create a variety of dice that are used in the game. For graphics optimization, I store the faces separately from the pip patterns and assemble them on the fly in the program.
The game has 3 kinds of dice: neutral (movable), negative and positive dice (unmovable).
Positive dice: 8 faces
Positive Dice have a game value of 1-8. I want 8 dice faces that look more valuable the higher the game value is. If I were to visualize these with materials, perhaps I could use a cheap stone for value 1 and some precious stone for value 8.
Negative dice: 1 face
Negative Dice are simply negative. There only needs to be one dice face design for this. Negative dice should be visually distinguishable from all other dice.
Neutral dice: 1 face
Neutral dice are the movable pieces in this game. They need to be easily distinguishable from other dice.
Corrupt Dice: 5 faces
As neutral dice "age" with time, they begin turning into negative dice. Neutral dice go through 5 stages of corruption before they turn into negative dice. The user needs to be able to to distinguish between the various stages of corruption to prioritize his actions.
The pips must be large enough to easily see on a small device. They also need to be visible on the variety of dice faces. It is acceptable to have dark and light pip designs to provide contrast with the various dice faces. I can programmatically keep track of which dice faces require light vs dark pips.
Size and format:
The end file should be 300x300px. I will scale these smaller to fit the resolution of the target device, but I shouldn't need larger than 300x300. The format should be layered photoshop or illustrator files. The color should be easy to modify. I will likely have to tweak colors since I don't have the background graphics yet.
In this game, the dice will be placed in regions, side by side with no gaps. It is important that the user be able to tell where one die stops and the next begins. My earliest design had that problem. The png attachment called DiceElementsSprintSheet.png shows faces that I am using in the interim to help this issue. I designed these with a little bit of relief on the sides. Note that while the design in this file has a "lighting" effect, it is straight from the top. It is imperitive that the lighting be from the top and not from an angle - because the dice can be rotated and it wouldn't look right.
The attached png is not the format that I want. I will create this myself to optimize the graphics. I added this to help illustrate the fact that I am combining dice faces and pips to create the dice and give you an understanding of how I will use the end product.