Michael Hayes lives in San Antonio, Texas with his wife Teresa, and his family. He's worked in data acquisition and management in the Space Shuttle program, and also the US Army M1 Abrams tank and helicopter programs. He is a pilot, and has flown Cessna and Piper aircraft to most corners of the United States. He is currently a real estate developer wondering how cryptocurrencies will change the world.
You can contact Mike at Mike@MakersoftheMoon.com.
Gamer guilds succeed in putting a couple rovers on the Moon, along with a 3d printer that uses Moon dust. After several years they have built more rovers, and are up to a working colony of three dozen. Once their success is clear, governments move to take control. The Guild members fight back.
People of all ages and sex, interested in computer gaming, Makers, space or lunar exploration.
I had one idea for a cover, that was a gamepad lying on the lunar surface, crushed, the tracks of a rover over it in the dirt, the rounded hills and mountains in the background. There are key elements that hint at the plot lines - the gamepad, the Moon, the rovers. But many other ways of hinting at the key plot elements are possible.
What to avoid
Avoid men in spacesuits. No people go to the Moon in this book. And if you draw a rover, be sure it's a robotic rover, not one with seats for men. This book is strictly about the development of the Moon by computer gamers on Earth. They operate remotely, robotic rovers and equipment, most of which they build locally on the Moon. While continually fighting the evil forces of government, of course.
Regarding "stock imagery," there are thousands of great pictures of the Moon in the NASA archives, so I don't see a reason for a budget for that. Here is one link to those archives. http://www.apolloarchive.com/