Imagining the technology of the future has pretty much endlessly fascinated artists and designers of all kinds for hundreds of years.

While it was visual arts and novels in an earlier era, artists these days have graduated to larger-scale collages of story and imagery. In particular, sci-fi movies are one of the most popular and biggest budget avenues of this exploration.

A pretty consistent interest in this genre of art and film, and the recent debut of Noteloop‘s online database of fantasy user interfaces, called Kit FUI, has us completely enthralled by the phenomenon of predicting how people will interact with technology as time goes on.

Future

(via FastCo), French artists from the early 1900s try to predict what the world will be like in 2000

Here are some of the most entertaining projects on Kit FUI — featuring imagery, videos and interviews with the designers:

Oblivion

obliv
Oblivion 2

Oblivion came out in 2013 with credits going to Crater Lake Productions, Joseph Kosinki, Stev Gaubs and David Feisilber.

Iron Man 3

Iron Man 1
Iron Man 2

Iron Man III (2013) was headed up by Sean Cushing, Venti Hristova, Lily Shapiro, Stephen Lawes and Simon Maddison. Read this interview with Maddison, VFX Supervisor of the film.

TRON

TRON 1
TRON 2

TRON Legacy was kind of a big deal in 2010, and the credits to go Digital Domain and Eric Barba and team for the effects.

Prometheus

Prometheus 1
Prometheus 2

2012’s Promethius credits George Simons and team.

Star Trek into Darkness

Star Trek 1

Star Trek 2


Star Trek Into Darkness was designed by Jorge Alemeida and came out in 2013. Read an interview with the designer
here.

Minority Report

Minority Report 1
Minority Report 2

Minority report was one of the first movies to come out with FUI that created a huge fuss — back in 2002. The team responsible was headed up by Jorge Almeida.

Reality Check.

Just in case watching these sequences has started to make you feel like you’re losing complete touch with reality, note that one of the most famous FUI guys out there (and the one that coined the term in the first place), Mark Coleran, was hired in 2010 for a motion design and integrated media company called Bonfire to utilize his experience with the genre to make an impact on contemporary design.

Also, take a look at this talk by Scott Barnes on “Fantasy User Interfaces” for Ignite Brisbane in 2010, in which he explains how FUIs can speak to design now.

Hopefully, the themes these films have taken can inspire your interface design as well.

How do you feel about these interfaces: Are they on-point or way over-the-top?